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Skins rules & scoring

Individual · 2 or more players

Skins · ties carry overAlex 2 · Sam 1Hole 1Alex 4Sam 4Tie · skin carriesHole 2Alex 3Sam 4Alex wins 2Hole 3Alex 5Sam 4Sam wins 1Alex2 skinsSam1 skin
Example

Skins gives each hole its own prize. The lowest unique score takes the skin. When the low score is tied, nobody wins it yet and the value rolls into the next hole.

How to play Skins

  1. 01Compare everyone's hole score
  2. 02Award a unique low score
  3. 03Carry tied skins forward

How scoring works

Each hole starts worth one skin. If the lowest score is tied, the skin carries; the next hole is worth two, then three if it ties again. In Chalk, a tied final hole leaves its carried skins unclaimed.

On the cardCarryover example
HoleLowest scoreResult
1Alex 4, Sam 4Tie · 1 carries
2Alex 3, Sam 4Alex wins 2
3Sam 4 aloneSam wins 1

Alex has 2 skins and Sam has 1, even though each won one hole outright.

Score Skins in Chalk

Choose Skins for automatic carryovers as every active golfer records a hole. The leaderboard shows skins won and the live carry.

Before you tee offChoose gross or net skins and decide what any unclaimed final-hole carry means for your group's stakes.
Explore match scoring ↗

Want more detail? Longer skins rules guide ↗

For formal competition rules, see the R&A Rules of Golf. Local competitions and side games can set their own terms.