Skins rules & scoring
Individual · 2 or more players
Skins gives each hole its own prize. The lowest unique score takes the skin. When the low score is tied, nobody wins it yet and the value rolls into the next hole.
How to play Skins
- 01Compare everyone's hole score
- 02Award a unique low score
- 03Carry tied skins forward
How scoring works
Each hole starts worth one skin. If the lowest score is tied, the skin carries; the next hole is worth two, then three if it ties again. In Chalk, a tied final hole leaves its carried skins unclaimed.
| Hole | Lowest score | Result |
|---|---|---|
| 1 | Alex 4, Sam 4 | Tie · 1 carries |
| 2 | Alex 3, Sam 4 | Alex wins 2 |
| 3 | Sam 4 alone | Sam wins 1 |
Alex has 2 skins and Sam has 1, even though each won one hole outright.
Score Skins in Chalk
Choose Skins for automatic carryovers as every active golfer records a hole. The leaderboard shows skins won and the live carry.
Want more detail? Longer skins rules guide ↗
For formal competition rules, see the R&A Rules of Golf. Local competitions and side games can set their own terms.