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Wolf rules & scoring

Side game · Exactly 4 players

Hole 2 · Alex is the WolfPartner, or go alone?KASJKitAlexSamJoWolf4Best ball+2 each5Best ball0
Example

Wolf changes the teams on every hole. One player is the Wolf, rotating through the foursome by hole number. The Wolf chooses a partner after watching tee shots or goes alone against the other three.

How to play Wolf

  1. 01Rotate the Wolf
  2. 02Pick a partner or go alone
  3. 03Compare each side's best ball

How scoring works

In Chalk's version, a partnered Wolf-side win earns 2 points for each partner; a pack win earns 3 for each of the two opponents. A lone Wolf win earns the Wolf 4; a loss earns each of the other three 1. A tied hole earns no points. All four golfers must record a score, and the Wolf's choice must be entered before points settle.

On the cardPartnered hole
SideBest scorePoints
Wolf + Alex4+2 each
Sam + Jo50
Hole resultWolf side wins4 awarded

The side's better ball decides the hole; both winning partners receive 2 points.

Score Wolf in Chalk

Choose Wolf for exactly four players. Chalk rotates the Wolf and records each hole's partner or lone choice before awarding points.

Before you tee offWolf has many house-rule point tables and tee-order customs. Chalk uses the points above and keeps rotation through all 18 holes.
Explore match scoring ↗

Want more detail? Wolf variants and strategy ↗

For formal competition rules, see the R&A Rules of Golf. Local competitions and side games can set their own terms.